Hypnospace outlaws chat12/18/2023 ![]() We were maybe on a couple of precipices of a lot of representation in the room, but now we kind of have to settle for a safer, less tangible, less spiritually physical experience together. That’s the torturous needle we have to thread right now. Online we see the text, but not the melanin. People who are brown, people who aren’t in the mostly white to all white spaces, are genuinely missing the physical convention setting because of the visibility. The sense that your community was right here in that it was atypical to be surrounded by people who looked like you playing games, making games, building universes that reflected the diversity of the developers who truly built them.įrom the Intercom: I think that I wanted to respond to that. Xalavier: I think that one of the most notable things about participating in GDoC Expo last year was the odd sensation of realizing that you were surrounded by people who looked like you. This interview has been edited and condensed for clarity.įrom the Intercom: Coming away from GDoC Expo 2020, what stood out to you? What did you think about the online format? What did you think about the social scene? I had the opportunity to interview them about the virtual expo, liminal spaces, un-optimized games, and how we can all get on with our lives now. An Airport for Aliens Currently Run by Dogs, their upcoming project, was also a featured game at GDoC Expo 2020. Their resume scales the indie gamut from the Y2K message board and content police simulator Hypnospace Outlaw to the distressingly cute and obviously radical SkateBIRD. (he/him/his) was the mastermind of this aggressively named, yet incredibly healing talk about facing moon-shot dreams in game design. And if there was an equivalent to the allure of a heat lamp on ready-to-be-cut prime rib, it was definitely a panel titled in all caps, “KILL YOUR DREAM GAME AND USE ITS BODY FOR PARTS.” Perusing the virtual buffet of panels at Game Devs of Color Expo 2020 made me as indecisive and hungry (for game design knowledge) as the real thing.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |